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Firefly-esque WH40K?

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Lighthawk
Deepcrush
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Firefly-esque WH40K? - Page 8 Empty Re: Firefly-esque WH40K?

Post by Aaron Sat Jun 04, 2011 9:09 am

Hmm...only dead eye seems to be in the Arbites advance scheme. Where did you see gunslinger?

I might need to totally redo this character.
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Post by Aaron Sat Jun 04, 2011 9:11 am

With the ambidextrous talent and gunslinger you take no penalty.
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Post by Aaron Sat Jun 04, 2011 9:17 am

Fuck it, I'll re-roll as a Metallican Gunslinger. Fits perfectly and gets all the relevant talents at level one.

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Post by Deepcrush Sat Jun 04, 2011 9:23 am

Skill list, I think they're arbites. I'll confirm if you want.
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Post by Aaron Sat Jun 04, 2011 9:25 am

Nah it's OK, I re-rolled as a Scum (metallican gunslinger) which fits the Josey Wales-esque character better.
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Post by Deepcrush Sat Jun 04, 2011 9:26 am

Aaron wrote:With the ambidextrous talent and gunslinger you take no penalty.

I was even typing that but I wasn't sure so I erased it. But I do believe thats in Arbites list which starts you with good armor so you could use both your picks for melta pistols.
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Post by Deepcrush Sat Jun 04, 2011 9:27 am

Aaron wrote:Nah it's OK, I re-rolled as a Scum (metallican gunslinger) which fits the Josey Wales-esque character better.

I admit I don't know what a Metallican Gunslinger is... sounds like Adept of Mars...
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Post by Aaron Sat Jun 04, 2011 9:30 am

It's in the Inquisitor's Handbook. Basically a dedicated pistol fighter, to the extreme that any other weapon is used at a penalty from Gunmetal City.

It has all the relevant talents to be a duel pistol fighter at level one. Which leaves lots free for other skills.
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Post by Deepcrush Sat Jun 04, 2011 9:32 am

I don't have the Inq book. When I get back home, I'll have to DL that from you.
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Post by Deepcrush Sat Jun 04, 2011 9:33 am

Hit by mistake... lol

But a dual pistol wielder at level one is pretty sick. Just dump your left over Exp into the BS trait to start and you're raping.
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Post by Aaron Sat Jun 04, 2011 2:15 pm

There Josey in a playable state is up. Metallican Gunslinger loses me the Pistol (melta) trait and melta but I think dual hand cannons makes up for it, especially with the manstopper rounds.

He also has training for a bolt pistol and I'm working on his back story.

Deep, what was your plan for an opening?
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Post by Aaron Sat Jun 04, 2011 2:48 pm

Backstory!
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Post by Deepcrush Sun Jun 05, 2011 12:06 am

Plan was that I would dock at a port (that you would name) and pick up crew. Tsu's newer character is going to be our Bard. Does the hiring, does the fancy talking, deals with the high borns. That way people's opening post would be a simple character pace setter.

How they react to showing up at the ship and finding out their captain is an Astartes and his bodyguard is an Ork with the ship's first mate being a vice induced Priest.
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Post by Tsukiyumi Sun Jun 05, 2011 1:50 am

Constantine is up. So now we have two dual-weapon users. Laughing
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Post by Deepcrush Sun Jun 05, 2011 4:18 am

Well having skilled fighters on board is rather important. Because if you can't stand in a fight, you won't live long on this crew.
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Post by Aaron Sun Jun 05, 2011 7:14 am

Deepcrush wrote:Plan was that I would dock at a port (that you would name) and pick up crew. Tsu's newer character is going to be our Bard. Does the hiring, does the fancy talking, deals with the high borns. That way people's opening post would be a simple character pace setter.

How they react to showing up at the ship and finding out their captain is an Astartes and his bodyguard is an Ork with the ship's first mate being a vice induced Priest.

Right then. I can do do up a brief opening post and you guys can take it from there. From that point I'll just be rolling for NPC's and making GM calls.

You guys can set the pace and the plot (if you care too, if not the GM can).
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Post by Aaron Sun Jun 05, 2011 7:56 am

SO I'm thinking of giving Josey a Ripper Pistol as his one any availability purchase. It's in the RT:Into the Storm so there's no price but I figure 500tg is fair.

Any objections?
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Post by Deepcrush Sun Jun 05, 2011 12:49 pm

Right then. I can do do up a brief opening post and you guys can take it from there. From that point I'll just be rolling for NPC's and making GM calls.

You guys can set the pace and the plot (if you care too, if not the GM can).

Just tell me the port we're starting at and I can post the opening.

SO I'm thinking of giving Josey a Ripper Pistol as his one any availability purchase. It's in the RT:Into the Storm so there's no price but I figure 500tg is fair.

Any objections?

Take what you want, to be fair I didn't even factor money. You said free so I took my special for free.
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Post by Aaron Sun Jun 05, 2011 8:04 pm

I'll put the Ripper Pistol in before my first post.

Void Station 427, Segmentum Obscurus

The very edge of Imperial space.
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Post by Aaron Sun Jun 05, 2011 8:42 pm

Yo Reliant! Did you draw those pics yourself?
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Post by Tsukiyumi Sun Jun 05, 2011 9:00 pm

We are going to be in the Koronous Expanse, right? I assume it's right next to where we start.
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Post by Deepcrush Sun Jun 05, 2011 9:17 pm

Void Station 427, Koronous Expanse, Segmentum Obscurus

Aaron, make us an IC thread and I'll post up the intro for the ship.

As I know now the crew on board is the follow... Eigneh Degloch, Haxta, Ardgutz Longteef and Constantine. They will be on board and can intro themselves. The rest will RP their joining the crew.
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Post by Tsukiyumi Sun Jun 05, 2011 9:37 pm

Quick question/idea about the ship: considering it's size, it should be pretty fast/maneuverable, but it won't survive a single hit without some sort of armor.

What RT stats are we going with for the ship? What is it's backstory?

I have a few ideas.
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Post by Aaron Sun Jun 05, 2011 9:41 pm

Lets discuss those ideas. I'm going to bed shortly but I'll read through in the morning.

RT stats would be...probably so low as not to register. This thing is barely longer then Eisenhorn's cutter and even though it has warp engines...

Lets discuss and troll through the RT ship section.
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Post by Tsukiyumi Sun Jun 05, 2011 10:23 pm

Well, I was thinking that if it was a truly ancient ship, from the dark age of technology, that was maybe forgotten somewhere for thousands of years and then recovered (by someone who doesn't recognize it's value), it could have at least, as you say, stats that register.

Maybe something like

Speed: 16
Maneuverability: +40
Detection: +20
Hull Integrity: 1+3
Armor: 4
Void Shields: 1

Bridge of Antiquity
Armour Plating
Reinforced Interior Bulkheads
Modified Jovian Pattern Class 1 Drive
Ancient Life Sustainer
etc.

So that we can at least survive a single hit, and hopefully evade or outrun enemies most of the time.

An ancient ship would also make us a target for people and groups that do recognize the design as archeotech, which would add some extra conflict. Nothing wanked out, just enough to keep us from getting blasted out of the void by the first hostile ship.
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