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EotE Campaign Chat
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Internet Sim Gaming Forum :: Wargames :: GURPS :: GURPS SW
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Re: EotE Campaign Chat
OK, gonna try to figure out this CF of a dice system. I guess my first attempt will be on the front sight attachment on my hold-out blaster; there is only one mod available, and it requires an average Mechanics check. I hope I'm doing this right: 5 Ability dice (Intellect 5,) and Mechanics 2 upgrades two of those to Proficiency dice so we now have 3 Ability dice and 2 Proficiency dice, plus 2 Difficulty dice (modding a front sight attachment is an average-difficulty task.) No boosts or setbacks, so here goes - I'm using an online roller, since the roller in the forum doesn't have a d8:
Ability dice = 3d8 = 4, 4, 7
Proficiency dice = 2d12 = 10, 3
Difficulty dice = 2d8 = 5, 1
So, that's 6 successes, three advantages, and one threat; for a sum total of 6 successes and two advantages. So successful mod and I'll leave it to Aaron to see if the net advantages mean anything in this case.
Ability dice = 3d8 = 4, 4, 7
Proficiency dice = 2d12 = 10, 3
Difficulty dice = 2d8 = 5, 1
So, that's 6 successes, three advantages, and one threat; for a sum total of 6 successes and two advantages. So successful mod and I'll leave it to Aaron to see if the net advantages mean anything in this case.
mikey- User
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Location : Jersey Devil
Re: EotE Campaign Chat
OK, modding the blaster actuating module on my blaster pistol should be the same, except for it being Hard (3x difficulty dice) difficulty. so the first of two available +1 dam mods:
3d8 = 1, 4, 7
2d12 = 2, 4
3d8 (difficulty) = 2, 3, 1
That is, net result of 3 successes, 1 advantage
3d8 = 1, 4, 7
2d12 = 2, 4
3d8 (difficulty) = 2, 3, 1
That is, net result of 3 successes, 1 advantage
mikey- User
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Re: EotE Campaign Chat
2nd +1 dam mod:
3d8 = 4, 5, 4
2d12 = 3, 1
3d8 (difficulty) = 1, 5, 6
= 5 successes, 1 threat
3d8 = 4, 5, 4
2d12 = 3, 1
3d8 (difficulty) = 1, 5, 6
= 5 successes, 1 threat
mikey- User
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Join date : 2013-06-05
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Re: EotE Campaign Chat
First +1 Pierce mod:
3d8 = 4, 2, 1
2d12 = 2, 11
3d8 (diffficulty) = 7, 4, 7 (shit!)
hokay, that's 4 succeses, 3 threats... jack + shit.
3d8 = 4, 2, 1
2d12 = 2, 11
3d8 (diffficulty) = 7, 4, 7 (shit!)
hokay, that's 4 succeses, 3 threats... jack + shit.
mikey- User
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Re: EotE Campaign Chat
2nd +1 Pierce mod:
3d8 = 5, 7, 6
2d12 = 12, 12
3d8 (difficulty) = 5, 2, 3
= 2 failures, 2 advantages
3d8 = 5, 7, 6
2d12 = 12, 12
3d8 (difficulty) = 5, 2, 3
= 2 failures, 2 advantages
mikey- User
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Re: EotE Campaign Chat
So... modding is all done, reflected in the character sheet. My questions is this: aside from successful checks, that's 2 net Advantages on the hold-out; does this have any effect?
mikey- User
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Re: EotE Campaign Chat
Alright, Ch'omak's and Petey's GP scanners have 0.5 km motion sensing range, 1.5 km acoustic/heat/radiation/etc. range, and comm interception range greater than we need. Â Is there a roll to make with these things? Â There's no skill use noted under the item description.
*EDIT* My char being who he is, of course, I'll be scanning for anything else of value to "requisition," as well.
*EDIT* My char being who he is, of course, I'll be scanning for anything else of value to "requisition," as well.
mikey- User
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Re: EotE Campaign Chat
I'll need a difficulty for Computer skill for reprogramming the droid fighters, and for Stealth skill for sneaking up towards the Gonk droid (if there is anything to sneak up on.)
mikey- User
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Re: EotE Campaign Chat
Hokay, hard task for R4 to reprogram the fighters: Knowledge 5, Computers 2 = 3 ability + 2 proficiency + 3 difficulty
3d8 ability: 5, 7, 5 = 3 advantage, 1 success
2d12 proficiency: 4, 2 = 3 successes
3d8 difficulty: 3, 3, 4 = 4 failures, 1 threat
total = +2 advantages
3d8 ability: 5, 7, 5 = 3 advantage, 1 success
2d12 proficiency: 4, 2 = 3 successes
3d8 difficulty: 3, 3, 4 = 4 failures, 1 threat
total = +2 advantages
mikey- User
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Re: EotE Campaign Chat
Easy task for stealthy approach: Ag 3 = 3 ability + 1 difficulty
3d8 ability: 8, 5, 3 = 3 advantage, 1 success
1d8 difficulty: 1 failure
total = +3 advantages
3d8 ability: 8, 5, 3 = 3 advantage, 1 success
1d8 difficulty: 1 failure
total = +3 advantages
mikey- User
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Re: EotE Campaign Chat
Easy task to check the med bay; my Perception skill of 2 and Cunning stat of 2 give me two Proficiency dice, vs 1 difficulty die.
Rolled 2 success, 1 advantage, 1 failure.
Total: 1 success, 1 advantage.
Rolled 2 success, 1 advantage, 1 failure.
Total: 1 success, 1 advantage.
Re: EotE Campaign Chat
So, about this power droid... is it mobile, in need of repair or programming, or what?
mikey- User
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Re: EotE Campaign Chat
Its functional but stuck in a room because its commlink has failed so it can't open the door.
Re: EotE Campaign Chat
Aaron wrote:Its functional but stuck in a room because its commlink has failed so it can't open the door.
Is the door operable... you know, for someone with arms and hands?
mikey- User
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Re: EotE Campaign Chat
OK, I'll post up about finding it and freeing it from its diabolical prison. I'll probably have the R4 give it a droid version of a psych eval/once-over on the old programming... I'll put up a Computer skill roll for him, if successful and if there's to find in that little brain that relates to the boss-man and why we're getting this thing, you can let me know via PM here or instant messenger.
mikey- User
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Re: EotE Campaign Chat
OK, gonna take a shot at stunning one of the mynocks and scattering the rest. Since I'd previously walked right up to them, I'm gonn ago at close range (easy.) Agility 3 and Ranged (Light) means 1 proficiency + 2 ability, +1 difficulty.
proficiency = 1d12 = 7
ability = 2d8 = 6, 8
difficulty = 1d8 = 6
setback (mynock defense = 1; +1 for modification) = 2, 2 (blanks)
total = 1 success, 4 advantages, 1 threat = 1 success, three advantages
I'd say I got the little fucker pretty good. +1 Pierce eliminates the mynock's Soak 1; leaves 9 damage (base 6 +3 modded) +1 crit. for three advantages. Mynock Strain threshold = 1, for 8 remaining... without bothering with the crit, can I assume I stunned the bastard? And that the rest fly off to a slightly different part of the hangar?
proficiency = 1d12 = 7
ability = 2d8 = 6, 8
difficulty = 1d8 = 6
setback (mynock defense = 1; +1 for modification) = 2, 2 (blanks)
total = 1 success, 4 advantages, 1 threat = 1 success, three advantages
I'd say I got the little fucker pretty good. +1 Pierce eliminates the mynock's Soak 1; leaves 9 damage (base 6 +3 modded) +1 crit. for three advantages. Mynock Strain threshold = 1, for 8 remaining... without bothering with the crit, can I assume I stunned the bastard? And that the rest fly off to a slightly different part of the hangar?
mikey- User
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Re: EotE Campaign Chat
Dice pool for Perception test: Cunning 4, Perception 1 = 3 ability dice, 1 proficiency die, 1 boost die (racial ability,) 2 difficulty dice (average)
According to that dice roller thingy program Pres had = net 5 success, 1 advantage
According to that dice roller thingy program Pres had = net 5 success, 1 advantage
mikey- User
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Re: EotE Campaign Chat
Dice pool for Petey's Mechanics test: Intellect 5, Mechancs 2 = 3 ability dice, 2 proficiency dice, 2 difficulty dice (average)
net 4 success, 4 advantage
net 4 success, 4 advantage
mikey- User
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Re: EotE Campaign Chat
Knowledge (Lore) check to see if Fenda recognizes Heinf's outburst as Force-related:
Int 4 and Lore skill of 1 means I get 3 ability dice and 1 advantage die vs a hard (3 difficulty die) check.
Results: 3 advantage, 4 success, 3 threat
Net: 4 success.
I'm going to go ahead and have her draw her blaster.
Int 4 and Lore skill of 1 means I get 3 ability dice and 1 advantage die vs a hard (3 difficulty die) check.
Results: 3 advantage, 4 success, 3 threat
Net: 4 success.
I'm going to go ahead and have her draw her blaster.
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