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Character sheets
This page will be reserved for the Character sheets. That being directed for and only to the character sheets for quick reference. Feel free to edit your sheets as needed but no posts otherwise.
Re: Character sheets
Jack "Smokey" Wolfe. (Reserve character)
Kit:
Wallet (ID, bank card,etc)
Drinks kit (assorted alcohol and mixings)
Brew kit (tea, tin cup, sterno, stand)
Meerschaum pipe
Zippo
Tobacco (apple)
Hygiene kit
Spork
Multitool
Hatchet
Pocket novel
Pocket reloader (for the revolver)
Drugs w/paraphernalia (nothing hard, pot, shrooms)
Space spam, water bottle, etc
Leather satchel (contains above)
Bedroll (includes a one man shelter)
Baja sweater (brown with black and white stripes)
Shirt
Combat pants
Combat boots
12 gauge pump action shotgun with bandolier, sling, flashlight
Smith and Wesson Govenor
Field knife
Smokey is basically a drifter, a hippy born too late. He left Earth at 25 and has been hopping from colony to colony for the last twenty years, living largely off money he made growing marijuana before he left.
With those funds starting to run low, he's taken to doing odd jobs the last few years to save what he can. Including a year long stint as a company cop on a W-Y mining colony.
Hult'ah "Watchman", "Five"
Wrist blades
Combi spear
Net gun (iffy on that. It's ranged but...less lethal.)
Camo cloak, like a fabric one, doesn't change colours or anything
Med- kit
Skinning knife, particularly worthy prey may be granted a death by it
Mask (unadorned, save for battle damage and the Yautja symbol for "5")
That mesh body suit with some arm, leg and groin armour with various pouches and concessions to weather
Hult'ah is old, old enough to be counted among the leaders of his people. Though he shuns any such honour. His life is the Hunt or rather, his interpretation of the Hunt is his life.
On his first expedition, his ship crashed into the ocean off the Pacific North West and he was forced to spend the next one hundred and seventeen years with only his blades and his wits before being picked up. He has a more paternalistic attitude towards his prey then is typical and has a well known fondness for humans, who he will only kill if attacked first.
His strict interpretation of the code in regards to weapons and prey marks him as an eccentric in his society but he is generally regarded as a good omen and is often invited on hunts to impart an element of good luck. Or because he can understand English.
Kit:
Wallet (ID, bank card,etc)
Drinks kit (assorted alcohol and mixings)
Brew kit (tea, tin cup, sterno, stand)
Meerschaum pipe
Zippo
Tobacco (apple)
Hygiene kit
Spork
Multitool
Hatchet
Pocket novel
Pocket reloader (for the revolver)
Drugs w/paraphernalia (nothing hard, pot, shrooms)
Space spam, water bottle, etc
Leather satchel (contains above)
Bedroll (includes a one man shelter)
Baja sweater (brown with black and white stripes)
Shirt
Combat pants
Combat boots
12 gauge pump action shotgun with bandolier, sling, flashlight
Smith and Wesson Govenor
Field knife
Smokey is basically a drifter, a hippy born too late. He left Earth at 25 and has been hopping from colony to colony for the last twenty years, living largely off money he made growing marijuana before he left.
With those funds starting to run low, he's taken to doing odd jobs the last few years to save what he can. Including a year long stint as a company cop on a W-Y mining colony.
Hult'ah "Watchman", "Five"
Wrist blades
Combi spear
Net gun (iffy on that. It's ranged but...less lethal.)
Camo cloak, like a fabric one, doesn't change colours or anything
Med- kit
Skinning knife, particularly worthy prey may be granted a death by it
Mask (unadorned, save for battle damage and the Yautja symbol for "5")
That mesh body suit with some arm, leg and groin armour with various pouches and concessions to weather
Hult'ah is old, old enough to be counted among the leaders of his people. Though he shuns any such honour. His life is the Hunt or rather, his interpretation of the Hunt is his life.
On his first expedition, his ship crashed into the ocean off the Pacific North West and he was forced to spend the next one hundred and seventeen years with only his blades and his wits before being picked up. He has a more paternalistic attitude towards his prey then is typical and has a well known fondness for humans, who he will only kill if attacked first.
His strict interpretation of the code in regards to weapons and prey marks him as an eccentric in his society but he is generally regarded as a good omen and is often invited on hunts to impart an element of good luck. Or because he can understand English.
Last edited by Aaron on Sat Jun 08, 2013 2:01 pm; edited 4 times in total
Re: Character sheets
Lance Corporal Zack "Wire" Carmichael
Age: 30
Height: 5'10"
Weight: 187 lbs.
Hair: dark brown
Eyes: green
As a young man, Zack Carmichael showed a talent for technology and an interest in making, fixing, and repurposing things. Unfortunately his situation didn't match his desire, and his funds ran out midway into his second year of engineering school. Disillusioned, Zack wandered through a litany of dead-end jobs - legal and otherwise - using his talents as best he could while his cynicism continued to mount. Finally he found the USCMC and what seemed like a poor fit turned into a revelation. While he passed combat engineering school with no problem, his temperament and tendencies prevented him from becoming part of a regular CE company and instead had him being used primarily as a mission specialist with infantry platoons.
Zack is cynical and jaded, but is quite strong in his convictions. While his sense of discipline and regimentation isn't nearly the strongest, he has a great deal of loyalty to the Corps in his own way. Similarly Zack doesn't make friends easily or always willingly - but he shows a strong loyalty to those who do eventually become his friends.
Carmichael's MOS is combat engineering; including demo, B&E, area denial, anti-denial, electronic repair/use and ECM/ECCM. Additionally, he is rated on the M577 APC and M572 mortar carrier - part of the reason he got his nickname was his propensity to start and drive vehicles while lacking the proper ignition device - and on the P-5000 work loader/exosuit. He has even shown some basic piloting ability on a UD-4L Cheyenne, though he isn't rated for one - not being a member of the aerospace wing and having happened to take one for an unauthorized flight while he was supposed to doing some maintenance work.
Kit
M4X armor
combat knife
VP78 pistol
M41A Mk 2 pulse rifle with Armat U-7 underbarrel shotgun (and swappable Armat U-4 underbarrel firebomb launcher)
electronic toolkit
composition B15 explosive and timed/remote detonators
MRE's/hydration pack
modular sleep system
mechanical breacher's kit
Age: 30
Height: 5'10"
Weight: 187 lbs.
Hair: dark brown
Eyes: green
As a young man, Zack Carmichael showed a talent for technology and an interest in making, fixing, and repurposing things. Unfortunately his situation didn't match his desire, and his funds ran out midway into his second year of engineering school. Disillusioned, Zack wandered through a litany of dead-end jobs - legal and otherwise - using his talents as best he could while his cynicism continued to mount. Finally he found the USCMC and what seemed like a poor fit turned into a revelation. While he passed combat engineering school with no problem, his temperament and tendencies prevented him from becoming part of a regular CE company and instead had him being used primarily as a mission specialist with infantry platoons.
Zack is cynical and jaded, but is quite strong in his convictions. While his sense of discipline and regimentation isn't nearly the strongest, he has a great deal of loyalty to the Corps in his own way. Similarly Zack doesn't make friends easily or always willingly - but he shows a strong loyalty to those who do eventually become his friends.
Carmichael's MOS is combat engineering; including demo, B&E, area denial, anti-denial, electronic repair/use and ECM/ECCM. Additionally, he is rated on the M577 APC and M572 mortar carrier - part of the reason he got his nickname was his propensity to start and drive vehicles while lacking the proper ignition device - and on the P-5000 work loader/exosuit. He has even shown some basic piloting ability on a UD-4L Cheyenne, though he isn't rated for one - not being a member of the aerospace wing and having happened to take one for an unauthorized flight while he was supposed to doing some maintenance work.
Kit
M4X armor
combat knife
VP78 pistol
M41A Mk 2 pulse rifle with Armat U-7 underbarrel shotgun (and swappable Armat U-4 underbarrel firebomb launcher)
electronic toolkit
composition B15 explosive and timed/remote detonators
MRE's/hydration pack
modular sleep system
mechanical breacher's kit
mikey- User
- Posts : 346
Join date : 2013-06-05
Age : 108
Location : Jersey Devil
Re: Character sheets
Character name: Louisiana ''Detante'' Gillard.
Appearance: 6'6''
Caucasian
Ice-Blue eyes
Blonde-Brown hair (closely cropped)
50'' chest
Numerous scars on face and bare arms
Apparent weight 125KG
Detante is an Hyperdyne Systems Model 120-A/2 Auton.
Similar to Ash and Bishop in that he's a synthetic, a machine manufactured by machines but in being an auton like Call; a second generation synthetic that rebelled against their human masters during The Recall.
Detante is a sleeper agent for an as yet unknown source, currently posing as a grizzled ex-marine heavy weapons specialist for hire and as such is almost inseparable from 'Martini' his customised smartgun.
Addicted to Classical music and fresh coffee, Detante is a frequently gruff and disruptive character often giving the impression of a barely reformed former delinquent whose constantly simmering anger threatens to erupt at any moment but never has.
Detante is seen by most as a casually callous and capricious soldier who although unrivaled in combat is somewhat borderline psychopathic when not occupied.
An effective sleeper agent, no one is as yet aware of his synthetic nature.
Equipment: 'Martini' M56 Smartgun
M240 Incinerator unit.
USMC M3 armor
Combat knife.
Appearance: 6'6''
Caucasian
Ice-Blue eyes
Blonde-Brown hair (closely cropped)
50'' chest
Numerous scars on face and bare arms
Apparent weight 125KG
Detante is an Hyperdyne Systems Model 120-A/2 Auton.
Similar to Ash and Bishop in that he's a synthetic, a machine manufactured by machines but in being an auton like Call; a second generation synthetic that rebelled against their human masters during The Recall.
Detante is a sleeper agent for an as yet unknown source, currently posing as a grizzled ex-marine heavy weapons specialist for hire and as such is almost inseparable from 'Martini' his customised smartgun.
Addicted to Classical music and fresh coffee, Detante is a frequently gruff and disruptive character often giving the impression of a barely reformed former delinquent whose constantly simmering anger threatens to erupt at any moment but never has.
Detante is seen by most as a casually callous and capricious soldier who although unrivaled in combat is somewhat borderline psychopathic when not occupied.
An effective sleeper agent, no one is as yet aware of his synthetic nature.
Equipment: 'Martini' M56 Smartgun
M240 Incinerator unit.
USMC M3 armor
Combat knife.
Granitehewer- Newb
- Posts : 9
Join date : 2013-06-05
Age : 41
Re: Character sheets
Philip Jameson
Exobiologist
Height: 5'10"
Weight: 180 lbs.
Eyes: brown
Hair: peppered brown and grey
"Phil" as he's known to his many friends (none of whom are present), is a by-the-numbers bureaucrat; a holdover from the era of corporate dominance (or a straight corporate man if we're playing in the W/Y era). He dots all his I's and crosses the T's with blood, if necessary. Efficiency and profitability are his only concerns, and he is willing to play loose with the rules only if it benefits the USM (or W/Y). He is also quite capable with weapons and associated tactics, despite his outwardly cultured manner.
He harbors a somewhat major infatuation with the old earth East India Company, and the mega corporations of the 21st century (including an encyclopedic knowledge of Weyland-Yutani history), and in particular, is obsessed with Xenomorph research.
Philip is outwardly genial and intelligent, relying on his logistical skill, and knowledge of technology to prove his use to his shipmates; within, he is an obsessive-compulsive xenophile who may or may not be willing to betray said shipmates for a chance to prove his greater worth as a scientist.
Equipment:
M39 Submachine Gun
M4A3 pistol
Combat knife
CN-20 Nerve Gas canisters
M10 Pattern Ballistic Armor
Standard uniform
Suit and tie
Expensive watch
Exobiologist
Height: 5'10"
Weight: 180 lbs.
Eyes: brown
Hair: peppered brown and grey
"Phil" as he's known to his many friends (none of whom are present), is a by-the-numbers bureaucrat; a holdover from the era of corporate dominance (or a straight corporate man if we're playing in the W/Y era). He dots all his I's and crosses the T's with blood, if necessary. Efficiency and profitability are his only concerns, and he is willing to play loose with the rules only if it benefits the USM (or W/Y). He is also quite capable with weapons and associated tactics, despite his outwardly cultured manner.
He harbors a somewhat major infatuation with the old earth East India Company, and the mega corporations of the 21st century (including an encyclopedic knowledge of Weyland-Yutani history), and in particular, is obsessed with Xenomorph research.
Philip is outwardly genial and intelligent, relying on his logistical skill, and knowledge of technology to prove his use to his shipmates; within, he is an obsessive-compulsive xenophile who may or may not be willing to betray said shipmates for a chance to prove his greater worth as a scientist.
Equipment:
M39 Submachine Gun
M4A3 pistol
Combat knife
CN-20 Nerve Gas canisters
M10 Pattern Ballistic Armor
Standard uniform
Suit and tie
Expensive watch
Re: Character sheets
Stripe
Height: 7'
Weight: 315 lbs.
Stripe (for the characteristic scar down it's head carapace) is a xenomorph of the "Runner" variety; not particularly intelligent or cunning, it is nevertheless dangerous due to its cautious nature, combined with its tenacity and fearlessness. It is more patient than many of its kind, however, and uses stealth and favorable locations to better ambush its prey, more like its Drone cousins.
A survivor of a Yautja (Predator) hunt, Stripe has adapted to their tactics in particular, and remembers to conceal itself from various visual angles while moving, as well as pausing frequently to examine pheromone trails and scents in whatever area it enters.
Equipment:
Claws
Pharyngeal jaws
Tail
Acid spit
Height: 7'
Weight: 315 lbs.
Stripe (for the characteristic scar down it's head carapace) is a xenomorph of the "Runner" variety; not particularly intelligent or cunning, it is nevertheless dangerous due to its cautious nature, combined with its tenacity and fearlessness. It is more patient than many of its kind, however, and uses stealth and favorable locations to better ambush its prey, more like its Drone cousins.
A survivor of a Yautja (Predator) hunt, Stripe has adapted to their tactics in particular, and remembers to conceal itself from various visual angles while moving, as well as pausing frequently to examine pheromone trails and scents in whatever area it enters.
Equipment:
Claws
Pharyngeal jaws
Tail
Acid spit
Re: Character sheets
Hor'oth'al
Height - 2.7m
Weight - 265kg
Age - 170 years
Race - Yautja
Equipment
Tactical Supremacy Armor - (Very similar to Space Marine Armor only not as bulky looking.)
Melee - Plasma Glave (long hilted), Phoenix spear, Extended Wrist blades (both wrists), Combat knife and Combi-disc.
Ranged - Heavy Plasma Caster, plasma pulse carbine.
Extra - Cloaking system, Medkit, Self-termination device.
Bio - Hor'oth'al belongs to the Military caste, born to a low serving clan he earned rank during the in fighting between several of the Hunter and Warrior Clans. Proving himself an able warden of prize worlds and prey keeping, he was summoned most recently to LV-742 (human title) to track down and kill a rather dangerous prey. A Praetorian Xenomorph which had grown strong enough to take down several Glory Hunters the prior Cycle.
Height - 2.7m
Weight - 265kg
Age - 170 years
Race - Yautja
Equipment
Tactical Supremacy Armor - (Very similar to Space Marine Armor only not as bulky looking.)
Melee - Plasma Glave (long hilted), Phoenix spear, Extended Wrist blades (both wrists), Combat knife and Combi-disc.
Ranged - Heavy Plasma Caster, plasma pulse carbine.
Extra - Cloaking system, Medkit, Self-termination device.
Bio - Hor'oth'al belongs to the Military caste, born to a low serving clan he earned rank during the in fighting between several of the Hunter and Warrior Clans. Proving himself an able warden of prize worlds and prey keeping, he was summoned most recently to LV-742 (human title) to track down and kill a rather dangerous prey. A Praetorian Xenomorph which had grown strong enough to take down several Glory Hunters the prior Cycle.
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