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Dice Rolls, Etc.

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Dice Rolls, Etc.

Post by Aaron on Mon Jun 06, 2011 1:05 pm

http://www.brockjones.com/dieroller/dice.htm

^---Good online roller
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Re: Dice Rolls, Etc.

Post by Tsukiyumi on Mon Jun 06, 2011 1:16 pm

Awareness test.

My Per is 38

On the site you linked to, I rolled a 5 on a d100.

Woo hoo!

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Re: Dice Rolls, Etc.

Post by Aaron on Mon Jun 06, 2011 1:19 pm

Everything's good. Nothing happening.
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Re: Dice Rolls, Etc.

Post by Tsukiyumi on Mon Jun 06, 2011 1:23 pm

Good to know. Smile

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Re: Dice Rolls, Etc.

Post by Tsukiyumi on Tue Jun 07, 2011 3:28 pm

Verbal Per test to see if he recognizes Eigneh as an Adeptus Astartes.

My Per is 44 (+10)

roll... 56.

so Verbal doesn't get it.

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Re: Dice Rolls, Etc.

Post by Deepcrush on Tue Jun 07, 2011 3:49 pm

So he see's a VERY big guy... lol
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Re: Dice Rolls, Etc.

Post by Reliant121 on Tue Jun 07, 2011 4:34 pm

Taura Arcadum takes a perception test to determine whether the captain is an Adeptus Astartes in her eyes.

There is no bonus from skills (I just checked)

Character's perception is at 30.

I rolled a 93, therefore failed. Miserably.
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Re: Dice Rolls, Etc.

Post by Aaron on Tue Jun 07, 2011 4:46 pm

Allright

Arl: 65, fail
Josey: 62, fail

What. The. Fuck.
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Re: Dice Rolls, Etc.

Post by Deepcrush on Tue Jun 07, 2011 7:03 pm

Online dice rollers tend to roll high on first rolls. Often its best to add one roll to how many you're doing and skip the first.
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Re: Dice Rolls, Etc.

Post by Reliant121 on Wed Jun 08, 2011 3:52 am

Damn. That method would have got me a 12!
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Re: Dice Rolls, Etc.

Post by Deepcrush on Wed Jun 08, 2011 1:12 pm

Well now you know. Though this isn't really an important test so pass or fail doesn't matter. No one has been told that I'm an Astartes so there's not a matter of doubt for the new comers.
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Re: Dice Rolls, Etc.

Post by Deepcrush on Thu Jun 09, 2011 3:08 pm

Ardgutz "Waaagh" intimidation test, Str 51 SB (5).

Roll 14 on a d100.

So folks, beat that.
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Re: Dice Rolls, Etc.

Post by Aaron on Thu Jun 09, 2011 3:13 pm

Good roll.

So we're all suitably intimidated.
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Re: Dice Rolls, Etc.

Post by Deepcrush on Thu Jun 09, 2011 3:20 pm

ORKS orks orks orks ORKS orks orks orks.
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Re: Dice Rolls, Etc.

Post by Deepcrush on Sun Jul 31, 2011 12:27 am

Eigneh is making a Per roll to check for whats around.

Skill 45, roll 24, two degrees of success + Infra-red Auspex 100m, Dark Light Vision 100m and Hearing Auspex.
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Re: Dice Rolls, Etc.

Post by Reliant121 on Sat Aug 20, 2011 7:12 am

Willpower roll came out as a 16. Character is 60 something, so I pass the test. I think.
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Re: Dice Rolls, Etc.

Post by Deepcrush on Sat Aug 20, 2011 10:31 am

Yes, by a great deal in fact.
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Re: Dice Rolls, Etc.

Post by Deepcrush on Sun Aug 21, 2011 8:55 pm

Initiative roll d10+Agl bonus = 10

Could be better, could be worse... It's a nice middle ground.
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Re: Dice Rolls, Etc.

Post by Lighthawk on Sun Aug 21, 2011 9:16 pm

Roll: 2
Agility bonus: 2
Initiative: 4

Ah, dead last, probably.

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Re: Dice Rolls, Etc.

Post by Tsukiyumi on Sun Aug 21, 2011 10:16 pm

Roll: 9
Ag bonus: 3
Initiative: 12

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Re: Dice Rolls, Etc.

Post by Deepcrush on Wed Aug 24, 2011 1:39 am

12 = Tsu
10 = Deepcrush
4 = Light

just waiting on the rest I guess!!!!! HELLO!!!!!!!!!!!!!!!!!
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Re: Dice Rolls, Etc.

Post by Deepcrush on Thu Jun 13, 2013 10:42 am

Reliant rolled 6 + 3 Agl so he's a 9.
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Re: Dice Rolls, Etc.

Post by Tsukiyumi on Fri Jun 14, 2013 1:17 pm

Okay, so... firing at the half-snake mech-thing between us and Ard. Constantine has a BS of 39. Two-weapon wielder skill lets him use a full action to fire both plasma pistols with -20 penalty... but Ambidextrous skill reduces that to -10, and the red-dot laser sights on both puts it back to 39. Rolled a 12 and a 35, so two hits.

Damage roll: 0 and 9, so 1d10+6 on both equals 6 damage for one shot and 15 for the other.

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Re: Dice Rolls, Etc.

Post by Deepcrush on Sun Jun 16, 2013 10:03 am

Ard goes first on the charge, striking with his power klaw.  Power Klaw - 2d10E Pen 10, Power Field, Tearing, Unwieldy, x2 Str Bonus with Klaw attacks.  Furious Assault on top of Swift Attack with Charge bonus.  WS total 53 including add ons.

Attack one - 38, follow up 13
Attack two - 1, follow up 12

Attack one hit one - 2d10+10 = 8+3+10 = 21
Attack one hit two - 2d10+10 = 8+10+10 = 28
Attack two hit one - 2d10+10 = 4+10+10 = 24
Attack two hit two - 2d10+10 = 7+4+10 = 21

Total damage 94.  Aaron, my weapon allows for enemies to attempt agility save without penalty.  So four save attempts if you please.
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Re: Dice Rolls, Etc.

Post by Aaron on Sun Jun 16, 2013 11:19 am

13
14
7
17

Only one pass, if I've done this right.
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Re: Dice Rolls, Etc.

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