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Character Sheets
Trying to keep this simple, so character creation works as follows
Part 1: The general character design, name, age, physical appearance, personality, etc. Give as much or as little as you like.
Part 2: Stats, you get 450 points to put into the following. That's enough to get you a balanced 50 in each, though if you do that you'll only have a 50% chance of success any time a die roll is called. If you want better odds at something, something else has to get lower odds, so choose accordingly.
Acrobatics: Balance, rolling with a fall, vaulting a fence, etc.
Athletics: Running fast, jumping high/long, lifting weight, etc.
Endurance: How long you can go without getting tired (at which point every other stat suffers) and how well you can deal with illness and bad food/drink.
Intellect: Your book smarts, such as remember that chemical X + Chemical Y= boom!
Melee: Your ability to ruin someone's day with a blade, club, or bare hands.
Ranged: How well you can shoot.
Perception: How sharp your senses are and how well you know how to use them.
Social: How well you lie, know when others are lying, or how to be charming or scary.
Stealth: Being sneaky.
Special: You also get one special stat for any type of skill you think might be useful, such as driving, climbing, ability with a specific type of weapon, etc. It isn't part of the stat buy above and will simply be set at 80.
And that's pretty much it.
Part 1: The general character design, name, age, physical appearance, personality, etc. Give as much or as little as you like.
Part 2: Stats, you get 450 points to put into the following. That's enough to get you a balanced 50 in each, though if you do that you'll only have a 50% chance of success any time a die roll is called. If you want better odds at something, something else has to get lower odds, so choose accordingly.
Acrobatics: Balance, rolling with a fall, vaulting a fence, etc.
Athletics: Running fast, jumping high/long, lifting weight, etc.
Endurance: How long you can go without getting tired (at which point every other stat suffers) and how well you can deal with illness and bad food/drink.
Intellect: Your book smarts, such as remember that chemical X + Chemical Y= boom!
Melee: Your ability to ruin someone's day with a blade, club, or bare hands.
Ranged: How well you can shoot.
Perception: How sharp your senses are and how well you know how to use them.
Social: How well you lie, know when others are lying, or how to be charming or scary.
Stealth: Being sneaky.
Special: You also get one special stat for any type of skill you think might be useful, such as driving, climbing, ability with a specific type of weapon, etc. It isn't part of the stat buy above and will simply be set at 80.
And that's pretty much it.
Lighthawk- User
- Posts : 123
Join date : 2011-05-27
Age : 40
Re: Character Sheets
I have some names and skip junk from the last one if people want a copy of their bio's.
Re: Character Sheets
George Eshel
Age: 21
Height: 5β9β
Weight: 165
Features: dark skin, hair and eyes. Small goatee and a long scar down his left cheek. Wears thick, army-issue glasses for close-up vision.
Bio: Born in Tel Aviv, Israel, to a middle-class family, George spent his youth on the beach, or playing soccer in his neighborhood. Like all Israeli men, he was conscripted at the age of 18, joining the Israeli Army Combat Engineering Corps six months prior to the Gaza War in late 2008. He participated in Operation Cast Lead, entering the Gaza Strip ahead of the main army to clear IEDs, booby traps, and open safe routes to armor and infantry.
During the conflict, George learned how to spot and disarm numerous types of traps, and saw how they were constructed. While he personally never came under attack during the war, he did lose a friend to a suicide attack; something that still haunts him. After his three-year term in the military, George decided to move to America, to attend a university, and achieve the better life his parents wanted for him.
George is personable to a degree, but mostly keeps to himself and his studies. He still remembers what he learned in the Israeli Defense Forces, but has had little need to use any of it in the last year.
Stats:
Acrobatics: 30
Athletics: 50
Endurance: 60
Intellect: 80
Melee: 40
Ranged: 50
Perception: 60
Social: 20
Stealth: 60
Special:
Explosives β George knows how to create and deploy explosives, for demolition, traps, and for offensive use.
Age: 21
Height: 5β9β
Weight: 165
Features: dark skin, hair and eyes. Small goatee and a long scar down his left cheek. Wears thick, army-issue glasses for close-up vision.
Bio: Born in Tel Aviv, Israel, to a middle-class family, George spent his youth on the beach, or playing soccer in his neighborhood. Like all Israeli men, he was conscripted at the age of 18, joining the Israeli Army Combat Engineering Corps six months prior to the Gaza War in late 2008. He participated in Operation Cast Lead, entering the Gaza Strip ahead of the main army to clear IEDs, booby traps, and open safe routes to armor and infantry.
During the conflict, George learned how to spot and disarm numerous types of traps, and saw how they were constructed. While he personally never came under attack during the war, he did lose a friend to a suicide attack; something that still haunts him. After his three-year term in the military, George decided to move to America, to attend a university, and achieve the better life his parents wanted for him.
George is personable to a degree, but mostly keeps to himself and his studies. He still remembers what he learned in the Israeli Defense Forces, but has had little need to use any of it in the last year.
Stats:
Acrobatics: 30
Athletics: 50
Endurance: 60
Intellect: 80
Melee: 40
Ranged: 50
Perception: 60
Social: 20
Stealth: 60
Special:
Explosives β George knows how to create and deploy explosives, for demolition, traps, and for offensive use.
Re: Character Sheets
Whats the rate of improvement on stats? 450 seems to leave some nasty gaps in ability.
Re: Character Sheets
Name: Christopher Gordon
Gender: Male
Age: 18
Height: 6'
Weight: 175 lbs
Build: Lean
Complexion: Pale
Hair Color: Brown
Hair Style: Quarter inch crop
Facial Hair: None
Eye Color: Hazel
Distinguishing features: Scaring on lower arms, neck and left side of the face.
Hobbies: Soccer, Pool, Cooking.
Personality: Intelligent, Amoral, Brutally Honest, The ends justify the means, Beyond Loyal.
Strengths: Trust, honest to a fault.
Weaknesses: Has trouble fitting in.
Prejudices: (mild) Racist, distrustful of non/unbelievers (as in having religion).
History - After graduating high school, CG enlisted in the USMC. Badly injured in training, he was sent home to recover on a one year medical leave from burns and blast wounds. Using his leave, heβs decided to pursue full time college to work on his degree in history. Disgraced by being left behind as his battle brothers left for war, CG has become a rather unfriendly person to be around.
Bio - While not the most pleasant of persons. CG often attracts the attention of those looking for friends of trust and concern vs. kindness and polite conversation.
STATS
Acrobatics: 50
Athletics: 60
Endurance: 80
Intellect: 40
Melee: 50
Ranged: 50
Perception: 50
Social: 20
Stealth: 50
Special : CG is highly skilled in short bladed combat.
Gender: Male
Age: 18
Height: 6'
Weight: 175 lbs
Build: Lean
Complexion: Pale
Hair Color: Brown
Hair Style: Quarter inch crop
Facial Hair: None
Eye Color: Hazel
Distinguishing features: Scaring on lower arms, neck and left side of the face.
Hobbies: Soccer, Pool, Cooking.
Personality: Intelligent, Amoral, Brutally Honest, The ends justify the means, Beyond Loyal.
Strengths: Trust, honest to a fault.
Weaknesses: Has trouble fitting in.
Prejudices: (mild) Racist, distrustful of non/unbelievers (as in having religion).
History - After graduating high school, CG enlisted in the USMC. Badly injured in training, he was sent home to recover on a one year medical leave from burns and blast wounds. Using his leave, heβs decided to pursue full time college to work on his degree in history. Disgraced by being left behind as his battle brothers left for war, CG has become a rather unfriendly person to be around.
Bio - While not the most pleasant of persons. CG often attracts the attention of those looking for friends of trust and concern vs. kindness and polite conversation.
STATS
Acrobatics: 50
Athletics: 60
Endurance: 80
Intellect: 40
Melee: 50
Ranged: 50
Perception: 50
Social: 20
Stealth: 50
Special : CG is highly skilled in short bladed combat.
Re: Character Sheets
Name: James Harrigan
Age:20
Height:5'9"
Weight:150
Although very smart, James has always been a very lazy student. He failed most of his classes the first year because of not going to classes. After failing his first year he decided to put his full attention towards his classes. This meant that he was diswayed from paying attention to most of his friends at UMU. Learned tactical skills as a young boy growing up with a military dad who wanted to make sure his son was able to do everything he needed to.
Acrobatics: 50
Athletics: 40
Endurance: 40
Intellect: 55
Melee: 55
Ranged: 55
Perception: 55
Social: 40
Stealth: 60
Special: Enraged- when people around him die, he gets very pissed off and his strength is highly boosted.
Age:20
Height:5'9"
Weight:150
Although very smart, James has always been a very lazy student. He failed most of his classes the first year because of not going to classes. After failing his first year he decided to put his full attention towards his classes. This meant that he was diswayed from paying attention to most of his friends at UMU. Learned tactical skills as a young boy growing up with a military dad who wanted to make sure his son was able to do everything he needed to.
Acrobatics: 50
Athletics: 40
Endurance: 40
Intellect: 55
Melee: 55
Ranged: 55
Perception: 55
Social: 40
Stealth: 60
Special: Enraged- when people around him die, he gets very pissed off and his strength is highly boosted.
nickswitz- Newb
- Posts : 14
Join date : 2011-05-27
Location : Somewhere over the rainbow.
Re: Character Sheets
Name: Lincoln Osiris
Age: 55
Height: 5'8"
Weight: 180lbs
Position: Campus Maintenance Engineer
Lincoln grew up poor, dirt poor. the only son on a failing farm, he had to work hard and turn to his own devices for amusement. He frequently made his own toys out of junk and hunted rabbits with a homemade slingshot.
Enlisting in the Navy at 17 to escape the poverty, he served on the USS Puget Sound for four years as a "stoker"
After his term he wandered from job to job, never finding employment for more then a few years at a time.
His position at Mizzou he owes entirely to an old friend from his Navy days who works in the cafeteria. At five years, it's his longest job yet.
Acrobatics: 35
Athletics: 35
Endurance: 50
Intellect: 75
Melee: 55
Ranged: 75
Perception: 60
Social: 40
Stealth: 25
Special: Tinkerer-Lincoln is good with his hands and is skilled at making improvised equipment.
Age: 55
Height: 5'8"
Weight: 180lbs
Position: Campus Maintenance Engineer
Lincoln grew up poor, dirt poor. the only son on a failing farm, he had to work hard and turn to his own devices for amusement. He frequently made his own toys out of junk and hunted rabbits with a homemade slingshot.
Enlisting in the Navy at 17 to escape the poverty, he served on the USS Puget Sound for four years as a "stoker"
After his term he wandered from job to job, never finding employment for more then a few years at a time.
His position at Mizzou he owes entirely to an old friend from his Navy days who works in the cafeteria. At five years, it's his longest job yet.
Acrobatics: 35
Athletics: 35
Endurance: 50
Intellect: 75
Melee: 55
Ranged: 75
Perception: 60
Social: 40
Stealth: 25
Special: Tinkerer-Lincoln is good with his hands and is skilled at making improvised equipment.
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